Post by james on Aug 8, 2007 9:48:17 GMT
STATISTICS
All characters have a number of character “Stats” which define the basic abilities of the character. These are Each stat has a level between 0 and 10. Most mortals will have Stats between 0 and 3. Lower Kin normally have Stats between 1 and 5, whilst the higher echelons of the Kin have higher levels of Stats.:-
These three Stats remain fairly stable and represent the “base” abilities of the character
Physique (PHYS): The characters physical strength and prowess
The characters PHYS Stat is used either against another player or against a fixed difficulty to perform a task. i.e. Bob is trying to push Jake over the edge of a building. Bob grabs Jake and starts to push calling “PHYS 3”, Jake calls “PHYS 2”, and as Bob’s PHYS Stat is higher, Jake is slowly forced over the rooftop. Or James wants to break down a door, the Referee says that he will require a PHYS of 4 to accomplish this
Willpower (WILL): The character’s control over their own emotions, thoughts and concentration.
Willpower is commonly used to resist certain skills or powers which would try to sway your character. E.g. If a character attempts to use the edge of “dominate” to control your mind, it is resisted by Will. If you have a Will of equal to or higher than the skill or power being used on you then you may resist it by temporarily expending a Willpower Point
Essence (ESS) – The characters supernatural power
This Stat is the same as the number of Essence Points that the character starts each game with . The characters Essence Points will rise and fall over the course of the game, but their Essence Stat remains the same and is only increased through the expenditure of Experience Points.
These two stats represent the characters current level of ability and are likely to go up and down over the duration of the game
Hit Points (HP’s) : How much physical damage the character can take or avoid
Once a character has run out of Hit Points then they are unable to continue to fight, as their physical body is too injured. Hit Points are increased through the expenditure of Experience Points. A character’s starting Hit Points is equal to twice their Physique Stat
Essence Points (EP’s): Essence Points are used to power Edges that the character possesses.
As the character progresses they will gain a wider variety of Edges however they will still require Essence Points to power them. All Edges cost 1 Essence Point to activate, no matter what the Edge is or at what level the character possesses it.
All characters have a number of character “Stats” which define the basic abilities of the character. These are Each stat has a level between 0 and 10. Most mortals will have Stats between 0 and 3. Lower Kin normally have Stats between 1 and 5, whilst the higher echelons of the Kin have higher levels of Stats.:-
These three Stats remain fairly stable and represent the “base” abilities of the character
Physique (PHYS): The characters physical strength and prowess
The characters PHYS Stat is used either against another player or against a fixed difficulty to perform a task. i.e. Bob is trying to push Jake over the edge of a building. Bob grabs Jake and starts to push calling “PHYS 3”, Jake calls “PHYS 2”, and as Bob’s PHYS Stat is higher, Jake is slowly forced over the rooftop. Or James wants to break down a door, the Referee says that he will require a PHYS of 4 to accomplish this
Willpower (WILL): The character’s control over their own emotions, thoughts and concentration.
Willpower is commonly used to resist certain skills or powers which would try to sway your character. E.g. If a character attempts to use the edge of “dominate” to control your mind, it is resisted by Will. If you have a Will of equal to or higher than the skill or power being used on you then you may resist it by temporarily expending a Willpower Point
Essence (ESS) – The characters supernatural power
This Stat is the same as the number of Essence Points that the character starts each game with . The characters Essence Points will rise and fall over the course of the game, but their Essence Stat remains the same and is only increased through the expenditure of Experience Points.
These two stats represent the characters current level of ability and are likely to go up and down over the duration of the game
Hit Points (HP’s) : How much physical damage the character can take or avoid
Once a character has run out of Hit Points then they are unable to continue to fight, as their physical body is too injured. Hit Points are increased through the expenditure of Experience Points. A character’s starting Hit Points is equal to twice their Physique Stat
Essence Points (EP’s): Essence Points are used to power Edges that the character possesses.
As the character progresses they will gain a wider variety of Edges however they will still require Essence Points to power them. All Edges cost 1 Essence Point to activate, no matter what the Edge is or at what level the character possesses it.